How Star Wars Battlefront 2’s stunning tech scales across consoles

DICE's Frostbite engine kicked off the console generation with Battlefield 4, and the technology has evolved considerably over the last four years. Star Wars Battlefront 2 may well be its most spectacular outing yet. Importing and enhancing many of the new features from last year's Battlefield 1, our impression of the recent 2 beta is that we're not simply looking at newer maps, weapons, and characters, but a clear visual upgrade that brings us even closer to the definitive Star Wars videogame experience. It's all about authenticity - Frostbite's feature set is a terrific match for the Star Wars aesthetic.

Take the battle set on Naboo. The capital city shows a level of detail significantly beyond that of the first Battlefront. The beautiful buildings are rendered with complex geometry and plenty of intricate detail, packed with combatants via the 40-player Galactic Assault mode. Move inside the palace and DICE's exemplary use of physically-based rendering and photogrammetry (with surface properties scanned in from real-life materials) creates a distinct look to the presentation that is pure Star Wars.

This level of detail is also evident on Takadana, a planet from The Force Awakens where resistance forces battle against a ground assault by the First Order. The forests surrounding Maz's castle are alive with particle physics in the form of debris and leaves blowing in the wind, while the general level of detail on offer is superb, on par if not better than the most dense maps from the first Battlefront. Lighting, shadows, and post-processing are also expanded upon too, with heavy use of film grain, chromatic aberration, and lens distortion - though perhaps some aspects here are layered a little heavily.

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